Session Pitch

Recover the Ball

Regain a useful position after losing possession.

U9–U1030 / 45 / 60 minRecommended 8–12 playersVersion 2.0.0

After losing the ball, players follow it from behind. Recover toward the space that protects the target first.

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Dimensions include a 2 m perimeter buffer. Confirm clear space and a usable surface before play.

30 minutes combines the application challenge with the game. Every length includes instructions, water and transitions.

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Player arrivals and departures

Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.

    Your practice

    Regain a useful position after losing possession.

    U9–U1060 min8 starting players24 × 30 mField practice

    Bring 8 balls and 16 cones. Use ground play and line targets. Keep water available.

    Look for progress

    • Move goal-side after a turnover rather than chase from behind.
    • Protect the next passing route without reaching at a carrier's feet.

    Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.

    1. 10:00–10:00Prepare the first decision
    2. 210:00–22:00Lose and return
    3. 322:00–25:00Water and reset
    4. 425:00–40:00Change of owner
    5. 540:00–55:00Use the choice in a game
    6. 655:00–60:00Recall one useful choice
    1

    Prepare the first decision

    10 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Begin at walking pace in the numbered stations. Point from a still ball to the target being protected, then walk to a position between them. Share the ball when needed; an observer watches the same decision and takes a ball turn on the next assigned round.

    Recover toward the target you protect. The first recovery movement protects the target.

    Run the activity

    1. Point from a still ball to the target being protected, then walk to a position between them.
    2. Pause on a raised hand and point to the space you chose.
    3. Swap the ball on the round signal and notice this feature: The first recovery movement protects the target.

    Play

    • Point from a still ball to the target being protected, then walk to a position between them.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    The first recovery movement protects the target.

    If you see: The recovering player walks straight behind the new carrier.

    Try: Pause immediately after the pass and point to the target before moving.

    Organisation

    4 separate stations. Roles: carrier and receiver / shadow; extra players observe. Advance one slot each round. 2 turns cover every player. A first carrier turn can take up to 60s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.

    7 rounds × 60 seconds. Timing: 420s activity · 60s briefing · 60s rest · 60s transition.

    Adjust the challenge

    Easier: Walk the route with a stationary ball owner.

    Next step: Change the target side before the pass.

    Move on: Stop the balls and identify the start positions for lose and return.

    24 × 30 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations. Three steps show turnover recover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Change possession: A gentle pass announces a change of ownership. 2. Recover the middle: Former attackers recover centrally; the new carrier waits. 3. Set the new roles: Protect the direct route while the new carrier waits.

    24 × 30 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations. Three steps show turnover recover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Change possession: A gentle pass announces a change of ownership. 2. Recover the middle: Former attackers recover centrally; the new carrier waits. 3. Set the new roles: Protect the direct route while the new carrier waits.

    Round-by-round player roles
    RoundAssignments
    1 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    2 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    3 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    4 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    5 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    6 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    7 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
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    Equipment: 4 balls · 12 cones · 0 goals

    2

    Lose and return

    12 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Partners face one end-line target. A pass changes who owns the ball; the former carrier rehearses recovery.

    Recover toward the target you protect. The first recovery movement protects the target.

    Run the activity

    1. Pass to the partner and name the target to protect.
    2. Walk diagonally into the ball-to-target route while keeping a clear gap.
    3. Stop balanced, show the route being protected and reset.

    Play

    • Pass to the partner and name the target to protect.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    The first recovery movement protects the target.

    If you see: The recovering player walks straight behind the new carrier.

    Try: Pause immediately after the pass and point to the target before moving.

    Organisation

    4 separate stations. Roles: carrier and receiver / shadow; extra players observe. Advance one slot each round. 2 turns cover every player. A first carrier turn can take up to 60s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.

    10 rounds × 60 seconds. Timing: 600s activity · 60s briefing · 30s rest · 30s transition.

    Adjust the challenge

    Easier: Walk the route with a stationary ball owner.

    Next step: Change the target side before the pass.

    Move on: Stop in place, recall the first recovery movement protects the target. and walk to water with the balls still.

    24 × 30 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations. Three steps show turnover recover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Change possession: A gentle pass announces a change of ownership. 2. Recover the middle: Former attackers recover centrally; the new carrier waits. 3. Set the new roles: Protect the direct route while the new carrier waits.

    24 × 30 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations. Three steps show turnover recover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Change possession: A gentle pass announces a change of ownership. 2. Recover the middle: Former attackers recover centrally; the new carrier waits. 3. Set the new roles: Protect the direct route while the new carrier waits.

    Round-by-round player roles
    RoundAssignments
    1 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    2 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    3 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    4 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    5 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    6 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    7 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    8 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    9 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    10 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
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    Equipment: 4 balls · 12 cones · 0 goals

    3

    Water and reset

    3 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Offer water and rest. Leave balls still outside the walking route. Before restarting, show the next decision: Recovery position comes before an interception attempt.

    Recover toward the target you protect. Every player has a rest opportunity and understands the next start position.

    Run the activity

    1. Stop every ball and offer water or seated rest.
    2. Check the surface, clear the next station and keep boundary buffers empty.
    3. Name what to look for next: Recovery position comes before an interception attempt.

    Play

    • Stop every ball and offer water or seated rest.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    Every player has a rest opportunity and understands the next start position.

    If you see: Players begin moving balls while others cross the area.

    Try: Keep every ball still until the area is clear and all players have heard the start signal.

    Organisation

    All players rest or reflect together.

    Timing: 0s activity · 30s briefing · 120s rest · 30s transition.

    Adjust the challenge

    Easier: Demonstrate only the first action, then begin slowly.

    Next step: Invite a player to point out the next receiving or observation position.

    Move on: Show the first decision in change of owner before the restart signal.

    24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations.

    24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations.

    Round-by-round player roles
    RoundAssignments
    Rest1: rest / reflect (station 1); 2: rest / reflect (station 1); 3: rest / reflect (station 1); 4: rest / reflect (station 1); 5: rest / reflect (station 1); 6: rest / reflect (station 1); 7: rest / reflect (station 1); 8: rest / reflect (station 1)
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    Equipment: 0 balls · 4 cones · 0 goals

    4

    Change of owner

    15 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Use a carrier, receiver and recovery observer when available. The observer becomes the recovering player on a change-of-owner call.

    Recover toward the target you protect. Recovery position comes before an interception attempt.

    Run the activity

    1. Complete a ground pass and announce the new owner.
    2. Former owner moves goal-side before considering the next pass.
    3. Protect a passing line; intercept only if the loose pass enters that space.

    Play

    • Complete a ground pass and announce the new owner.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    Recovery position comes before an interception attempt.

    If you see: The player lunges at the new owner immediately.

    Try: Remove interception for one attempt and rehearse the recovery route.

    Organisation

    4 separate stations. Roles: carrier and receiver / shadow; extra players observe. Advance one slot each round. 2 turns cover every player. A first carrier turn can take up to 60s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.

    12 rounds × 60 seconds. Timing: 720s activity · 60s briefing · 90s rest · 30s transition.

    Adjust the challenge

    Easier: Keep the next pass direction known.

    Next step: Allow the new owner to choose one of two receivers or line targets.

    Move on: Stop the station balls, show the game target lines and explain this condition: After losing the ball, protect the end zone first; regain through interception.

    24 × 30 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations. Three steps show turnover recover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Change possession: A gentle pass announces a change of ownership. 2. Recover the middle: Former attackers recover centrally; the new carrier waits. 3. Set the new roles: Protect the direct route while the new carrier waits.

    24 × 30 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations. Three steps show turnover recover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Change possession: A gentle pass announces a change of ownership. 2. Recover the middle: Former attackers recover centrally; the new carrier waits. 3. Set the new roles: Protect the direct route while the new carrier waits.

    Round-by-round player roles
    RoundAssignments
    1 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    2 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    3 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    4 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    5 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    6 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    7 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    8 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    9 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    10 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    11 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    12 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
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    Equipment: 4 balls · 12 cones · 0 goals

    5

    Use the choice in a game

    15 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    After losing the ball, protect the end zone first; regain through interception. Use the numbered teams and neutral roles for this pitch. Agree line targets inside the shown area. Restart with a gentle ground pass; opponents retreat at least two metres until the first touch.

    Recover toward the target you protect. Observe the first two steps after possession changes and whether they protect the end zone.

    Run the activity

    1. Before each round, explain the scoring condition: After losing the ball, protect the end zone first; regain through interception.
    2. Play within the marked pitch using the current numbered roles; restart from the nearest boundary after the ball leaves.
    3. At the next pause, give one observed example: Observe the first two steps after possession changes and whether they protect the end zone.

    Play

    • Before each round, explain the scoring condition: After losing the ball, protect the end zone first; regain through interception.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    Observe the first two steps after possession changes and whether they protect the end zone.

    If you see: The player lunges at the new owner immediately.

    Try: Remove interception for one attempt and rehearse the recovery route.

    Organisation

    2 pitches. Teams use numbered A/B slots. Odd groups use a neutral who helps the team with the ball. Rotate slot assignments between rounds; everyone plays and each odd-pitch player takes a neutral turn.

    4 rounds × 180 seconds. Timing: 720s activity · 60s briefing · 90s rest · 30s transition.

    Adjust the challenge

    Easier: Pause at each restart to show the available choice. Keep the next pass direction known.

    Next step: Allow the new owner to choose one of two receivers or line targets.

    Move on: Stop every ball, bring the numbered groups together and leave a clear space for walking or seated reflection.

    24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered pitches, 8 numbered player slots, 2 balls and 4 cones. A and B are teams; N is the supporting neutral. End lines are scoring targets. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations. Three steps show turnover recover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Change possession: A gentle pass announces a change of ownership. 2. Recover the middle: Former attackers recover centrally; the new carrier waits. 3. Set the new roles: One delays; a partner covers when available.

    24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered pitches, 8 numbered player slots, 2 balls and 4 cones. A and B are teams; N is the supporting neutral. End lines are scoring targets. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations. Three steps show turnover recover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Change possession: A gentle pass announces a change of ownership. 2. Recover the middle: Former attackers recover centrally; the new carrier waits. 3. Set the new roles: One delays; a partner covers when available.

    Round-by-round player roles
    RoundAssignments
    1 · 180s1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
    2 · 180s1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
    3 · 180s1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
    4 · 180s1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
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    Equipment: 2 balls · 4 cones · 0 goals

    6

    Recall one useful choice

    5 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Leave the balls still and walk comfortably within your own station. Recall one choice from the session, then ask: What was your first choice after losing the ball?

    Recover toward the target you protect. Move goal-side after a turnover rather than chase from behind. Protect the next passing route without reaching at a carrier's feet.

    Run the activity

    1. Leave all balls still; choose comfortable walking or seated rest.
    2. Point to the movement you remember without a ball, then reflect: What was your first choice after losing the ball?
    3. Share one observed example or say that you need another look; count the players and equipment before finishing.

    Play

    • Leave all balls still; choose comfortable walking or seated rest.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    Move goal-side after a turnover rather than chase from behind. Protect the next passing route without reaching at a carrier's feet.

    If you see: The review names only the score and misses the choice that led to it.

    Try: Ask for one specific example: Observe the first two steps after possession changes and whether they protect the end zone.

    Organisation

    All players rest or reflect together.

    2 rounds × 60 seconds. Timing: 120s activity · 60s briefing · 90s rest · 30s transition.

    Adjust the challenge

    Easier: Allow a pointing gesture or one word instead of a spoken explanation.

    Next step: Invite a player to explain what they would change if the same route closed next time.

    Move on: Check every player and collect stationary equipment before leaving the area.

    24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations.

    24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Regain a useful position after losing possession. Diagram shows starting positions, not fixed player locations.

    Round-by-round player roles
    RoundAssignments
    1 · 60s1: rest / reflect (station 1); 2: rest / reflect (station 1); 3: rest / reflect (station 1); 4: rest / reflect (station 1); 5: rest / reflect (station 1); 6: rest / reflect (station 1); 7: rest / reflect (station 1); 8: rest / reflect (station 1)
    2 · 60s1: rest / reflect (station 1); 2: rest / reflect (station 1); 3: rest / reflect (station 1); 4: rest / reflect (station 1); 5: rest / reflect (station 1); 6: rest / reflect (station 1); 7: rest / reflect (station 1); 8: rest / reflect (station 1)
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    Equipment: 0 balls · 4 cones · 0 goals

    After the practice

    What was your first choice after losing the ball?

    Choose an observation and find your next practice

    Related practices

    Delay and Show a SidePartner DefendingDefend as a Pair