Make it work for your team
Customize your session
Dimensions include a 2 m perimeter buffer. Confirm clear space and a usable surface before play.
ZIP includes coach cards, maps, timeline, rotations and JSON. To save a PDF, choose Save as PDF in your browser print dialog.
Player arrivals and departures
Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.
Your practice
Control a moving ball and stop with balance.
Bring 8 balls and 16 cones. Use ground play and line targets. Keep water available.
Look for progress
- Stop the ball within one step without falling forward.
- Look up after stopping and name a clear exit.
Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.
- 10:00–10:00Prepare the first decision
- 210:00–22:00Mirror stops
- 322:00–25:00Water and reset
- 425:00–40:00Gate journeys
- 540:00–55:00Use the choice in a game
- 655:00–60:00Recall one useful choice