Session Pitch

Make it work for your team

Customize your session

Dimensions include a 2 m perimeter buffer. Confirm clear space and a usable surface before play.

30 minutes combines the application challenge with the game. Every length includes instructions, water and transitions.

Open coach timer

ZIP includes coach cards, maps, timeline, rotations and JSON. To save a PDF, choose Save as PDF in your browser print dialog.

Player arrivals and departures

Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.

    Your practice

    Control a moving ball and stop with balance.

    U860 min8 starting players20 × 25 mField practice

    Bring 8 balls and 16 cones. Use ground play and line targets. Keep water available.

    Look for progress

    • Stop the ball within one step without falling forward.
    • Look up after stopping and name a clear exit.

    Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.

    1. 10:00–10:00Prepare the first decision
    2. 210:00–22:00Mirror stops
    3. 322:00–25:00Water and reset
    4. 425:00–40:00Gate journeys
    5. 540:00–55:00Use the choice in a game
    6. 655:00–60:00Recall one useful choice