ZIP includes coach cards, maps, timeline, rotations and JSON. To save a PDF, choose Save as PDF in your browser print dialog.
Player arrivals and departures
Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.
Your practice
Move after passing to keep a triangle open.
U9–U1060 min9 starting players24 × 30 mField practice
Bring 9 balls and 16 cones. Use ground play and line targets. Keep water available.
Look for progress
Move into a spare corner after passing.
Keep the receiver and a second passing angle visible.
Odd numbers: use a three-player station or rotating neutral. Every numbered slot is assigned each round.
Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.
Begin at walking pace in the numbered stations. Walk between three named corner spaces; stop and check that the three positions still make a triangle. Share the ball when needed; an observer watches the same decision and takes a ball turn on the next assigned round. In a three-player station both partners receive; when a group has only two players, the empty corner remains an available movement target. In larger stations, extra players observe and rotate into the trio.
Pass, move, show an angle. The spare corner changes after every pass.
Run the activity
Walk between three named corner spaces; stop and check that the three positions still make a triangle.
Pause on a raised hand and point to the space you chose.
Swap the ball on the round signal and notice this feature: The spare corner changes after every pass.
Play
Walk between three named corner spaces; stop and check that the three positions still make a triangle.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The spare corner changes after every pass.
If you see: The passer follows the ball and removes an angle.
Try: Freeze and point to the unused corner before moving.
Organisation
3 separate stations. Roles: carrier and two receivers when the group has three players; extra players observe. Advance one slot each round. 3 turns cover every player. A first carrier turn can take up to 120s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Stop the ball between passes and name the spare corner.
Next step: Let the receiver choose either available partner.
Move on: Stop the balls and identify the start positions for triangle travel.
24 × 30 m clear area with a 2 m perimeter buffer. 3 numbered stations, 9 numbered player slots, 3 balls and 10 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Move after passing to keep a triangle open. Diagram shows starting positions, not fixed player locations. Three steps show triangle move using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Show passing angles: Use the available players to show angles. 2. Pass and relocate: Move after the pass to reopen the triangle. 3. Connect the next side: Use the next angle, then look up again.
Three players use three corners of an imaginary four-corner station. With two players, the spare corner is a movement destination. In a three-player station both partners receive; when a group has only two players, the empty corner remains an available movement target. In larger stations, extra players observe and rotate into the trio.
Pass, move, show an angle. The spare corner changes after every pass.
Run the activity
Pass diagonally to a visible receiver.
Walk to the empty corner without crossing the ball route.
Receiver checks the new triangle before choosing the next pass.
Play
Pass diagonally to a visible receiver.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The spare corner changes after every pass.
If you see: The passer follows the ball and removes an angle.
Try: Freeze and point to the unused corner before moving.
Organisation
3 separate stations. Roles: carrier and two receivers when the group has three players; extra players observe. Advance one slot each round. 3 turns cover every player. A first carrier turn can take up to 120s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Stop the ball between passes and name the spare corner.
Next step: Let the receiver choose either available partner.
Move on: Stop in place, recall the spare corner changes after every pass. and walk to water with the balls still.
24 × 30 m clear area with a 2 m perimeter buffer. 3 numbered stations, 9 numbered player slots, 3 balls and 10 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Move after passing to keep a triangle open. Diagram shows starting positions, not fixed player locations. Three steps show triangle move using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Show passing angles: Use the available players to show angles. 2. Pass and relocate: Move after the pass to reopen the triangle. 3. Connect the next side: Use the next angle, then look up again.
Offer water and rest. Leave balls still outside the walking route. Before restarting, show the next decision: Players reshape the triangle rather than forcing a closed line.
Pass, move, show an angle. Every player has a rest opportunity and understands the next start position.
Run the activity
Stop every ball and offer water or seated rest.
Check the surface, clear the next station and keep boundary buffers empty.
Name what to look for next: Players reshape the triangle rather than forcing a closed line.
Play
Stop every ball and offer water or seated rest.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Every player has a rest opportunity and understands the next start position.
If you see: Players begin moving balls while others cross the area.
Try: Keep every ball still until the area is clear and all players have heard the start signal.
Easier: Demonstrate only the first action, then begin slowly.
Next step: Invite a player to point out the next receiving or observation position.
Move on: Show the first decision in triangle choices before the restart signal.
24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 9 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Move after passing to keep a triangle open. Diagram shows starting positions, not fixed player locations.
Use the same triangle. The coach signals one closed passing line; no additional defender is required. In a three-player station both partners receive; when a group has only two players, the empty corner remains an available movement target. In larger stations, extra players observe and rotate into the trio.
Pass, move, show an angle. Players reshape the triangle rather than forcing a closed line.
Run the activity
Carrier checks both receiving angles.
Pass along the line the coach has left open.
Passer relocates and the next carrier names the new open angle.
Play
Carrier checks both receiving angles.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Players reshape the triangle rather than forcing a closed line.
If you see: Receivers wait behind the same blocked line.
Try: Move one receiver sideways and compare the two passing windows.
Organisation
3 separate stations. Roles: carrier and two receivers when the group has three players; extra players observe. Advance one slot each round. 3 turns cover every player. A first carrier turn can take up to 120s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Announce the open receiver before the first pass.
Next step: Signal the closed line after the receiver controls the ball.
Move on: Stop the station balls, show the game target lines and explain this condition: Score after a third-player pass reaches the end zone.
24 × 30 m clear area with a 2 m perimeter buffer. 3 numbered stations, 9 numbered player slots, 3 balls and 10 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Move after passing to keep a triangle open. Diagram shows starting positions, not fixed player locations. Three steps show triangle move using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Show passing angles: Use the available players to show angles. 2. Pass and relocate: Move after the pass to reopen the triangle. 3. Connect the next side: Use the next angle, then look up again.
Score after a third-player pass reaches the end zone. Use the numbered teams and neutral roles for this pitch. Agree line targets inside the shown area. Restart with a gentle ground pass; opponents retreat at least two metres until the first touch.
Pass, move, show an angle. Notice a third-player pass preceded by movement into the spare corner.
Run the activity
Before each round, explain the scoring condition: Score after a third-player pass reaches the end zone.
Play within the marked pitch using the current numbered roles; restart from the nearest boundary after the ball leaves.
At the next pause, give one observed example: Notice a third-player pass preceded by movement into the spare corner.
Play
Before each round, explain the scoring condition: Score after a third-player pass reaches the end zone.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Notice a third-player pass preceded by movement into the spare corner.
If you see: Receivers wait behind the same blocked line.
Try: Move one receiver sideways and compare the two passing windows.
Organisation
2 pitches. Teams use numbered A/B slots. Odd groups use a neutral who helps the team with the ball. Rotate slot assignments between rounds; everyone plays and each odd-pitch player takes a neutral turn.
Easier: Pause at each restart to show the available choice. Announce the open receiver before the first pass.
Next step: Signal the closed line after the receiver controls the ball.
Move on: Stop every ball, bring the numbered groups together and leave a clear space for walking or seated reflection.
24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered pitches, 9 numbered player slots, 2 balls and 4 cones. A and B are teams; N is the supporting neutral. End lines are scoring targets. Focus: Move after passing to keep a triangle open. Diagram shows starting positions, not fixed player locations. Three steps show decision game using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. See the options: Look for a carry, pass or safe return. 2. Choose a clear route: Choose the route that is clear now. 3. Keep the next option open: Move to help the next player with the ball.
Round-by-round player roles
Round
Assignments
1 · 144s
1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 9: neutral (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
2 · 144s
1: neutral (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 9: team B (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
3 · 144s
1: team B (station 1); 3: neutral (station 1); 5: team A (station 1); 7: team B (station 1); 9: team A (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
4 · 144s
1: team A (station 1); 3: team B (station 1); 5: neutral (station 1); 7: team A (station 1); 9: team B (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
5 · 144s
1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: neutral (station 1); 9: team A (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
Leave the balls still and walk comfortably within your own station. Recall one choice from the session, then ask: How did your triangle change when the ball moved?
Pass, move, show an angle. Move into a spare corner after passing. Keep the receiver and a second passing angle visible.
Run the activity
Leave all balls still; choose comfortable walking or seated rest.
Point to the movement you remember without a ball, then reflect: How did your triangle change when the ball moved?
Share one observed example or say that you need another look; count the players and equipment before finishing.
Play
Leave all balls still; choose comfortable walking or seated rest.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Move into a spare corner after passing. Keep the receiver and a second passing angle visible.
If you see: The review names only the score and misses the choice that led to it.
Try: Ask for one specific example: Notice a third-player pass preceded by movement into the spare corner.
Easier: Allow a pointing gesture or one word instead of a spoken explanation.
Next step: Invite a player to explain what they would change if the same route closed next time.
Move on: Check every player and collect stationary equipment before leaving the area.
24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 9 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Move after passing to keep a triangle open. Diagram shows starting positions, not fixed player locations.