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Player arrivals and departures
Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.
Your practice
Use a teammate to create a route forward.
U860 min8 starting players20 × 25 mField practice
Bring 8 balls and 16 cones. Use ground play and line targets. Keep water available.
Look for progress
Both players touch the ball before reaching the far end.
The passer moves to a visible supporting position after releasing it.
Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.
Begin at walking pace in the numbered stations. Pairs walk side by side; one carries and the other shows an open passing angle without entering the ball path. Share the ball when needed; an observer watches the same decision and takes a ball turn on the next assigned round.
Give your friend another option. The passer moves after releasing rather than following the ball line.
Run the activity
Pairs walk side by side; one carries and the other shows an open passing angle without entering the ball path.
Pause on a raised hand and point to the space you chose.
Swap the ball on the round signal and notice this feature: The passer moves after releasing rather than following the ball line.
Play
Pairs walk side by side; one carries and the other shows an open passing angle without entering the ball path.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The passer moves after releasing rather than following the ball line.
If you see: Both players converge on the same spot.
Try: Assign a left and right travel side and keep the pass diagonal.
Organisation
4 separate stations. Roles: carrier and receiver / shadow; extra players observe. Advance one slot each round. 2 turns cover every player. A first carrier turn can take up to 60s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Make one pass, stop, then walk to a new angle.
Next step: Let the receiver choose to carry before returning.
Move on: Stop the balls and identify the start positions for partner travel.
20 × 25 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Use a teammate to create a route forward. Diagram shows starting positions, not fixed player locations. Three steps show give go using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Offer a passing angle: Show a clear supporting angle. 2. Pass and move: Pass, then move outside the passing lane. 3. Receive the return: Meet the return with room for the next touch.
Partners start offset within a lane with one shared ball. Travel toward the far end without racing.
Give your friend another option. The passer moves after releasing rather than following the ball line.
Run the activity
Carrier passes diagonally to the partner.
Passer walks forward outside the ball route and shows a target foot.
Receiver returns the ball only after seeing the new option.
Play
Carrier passes diagonally to the partner.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The passer moves after releasing rather than following the ball line.
If you see: Both players converge on the same spot.
Try: Assign a left and right travel side and keep the pass diagonal.
Organisation
4 separate stations. Roles: carrier and receiver / shadow; extra players observe. Advance one slot each round. 2 turns cover every player. A first carrier turn can take up to 60s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Make one pass, stop, then walk to a new angle.
Next step: Let the receiver choose to carry before returning.
Move on: Stop in place, recall the passer moves after releasing rather than following the ball line. and walk to water with the balls still.
20 × 25 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Use a teammate to create a route forward. Diagram shows starting positions, not fixed player locations. Three steps show give go using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Offer a passing angle: Show a clear supporting angle. 2. Pass and move: Pass, then move outside the passing lane. 3. Receive the return: Meet the return with room for the next touch.
Offer water and rest. Leave balls still outside the walking route. Before restarting, show the next decision: Each player helps during their time without the ball.
Give your friend another option. Every player has a rest opportunity and understands the next start position.
Run the activity
Stop every ball and offer water or seated rest.
Check the surface, clear the next station and keep boundary buffers empty.
Name what to look for next: Each player helps during their time without the ball.
Play
Stop every ball and offer water or seated rest.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Every player has a rest opportunity and understands the next start position.
If you see: Players begin moving balls while others cross the area.
Try: Keep every ball still until the area is clear and all players have heard the start signal.
Easier: Demonstrate only the first action, then begin slowly.
Next step: Invite a player to point out the next receiving or observation position.
Move on: Show the first decision in two routes before the restart signal.
20 × 25 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Use a teammate to create a route forward. Diagram shows starting positions, not fixed player locations.
Partners share a route to an end zone. An observer or coach indicates which half of the route is clear.
Give your friend another option. Each player helps during their time without the ball.
Run the activity
First player carries until a passing angle opens.
Pass to the partner and move alongside on the other half.
Reach the end zone after both players have carried and passed.
Play
First player carries until a passing angle opens.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Each player helps during their time without the ball.
If you see: The carrier travels all the way without using the partner.
Try: Pause halfway and require a visible passing option before continuing.
Organisation
4 separate stations. Roles: carrier and receiver / shadow; extra players observe. Advance one slot each round. 2 turns cover every player. A first carrier turn can take up to 60s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Remove the closure cue and stop after each pass.
Next step: Close one half with a hand signal so partners must reposition.
Move on: Stop the station balls, show the game target lines and explain this condition: Score after both teammates touch the ball in the same possession.
20 × 25 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Use a teammate to create a route forward. Diagram shows starting positions, not fixed player locations. Three steps show give go using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Offer a passing angle: Show a clear supporting angle. 2. Pass and move: Pass, then move outside the passing lane. 3. Receive the return: Meet the return with room for the next touch.
Score after both teammates touch the ball in the same possession. Use the numbered teams and neutral roles for this pitch. Agree line targets inside the shown area. Restart with a gentle ground pass; opponents retreat at least two metres until the first touch.
Give your friend another option. Record possessions in which both teammates touch the ball and the passer becomes available again.
Run the activity
Before each round, explain the scoring condition: Score after both teammates touch the ball in the same possession.
Play within the marked pitch using the current numbered roles; restart from the nearest boundary after the ball leaves.
At the next pause, give one observed example: Record possessions in which both teammates touch the ball and the passer becomes available again.
Play
Before each round, explain the scoring condition: Score after both teammates touch the ball in the same possession.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Record possessions in which both teammates touch the ball and the passer becomes available again.
If you see: The carrier travels all the way without using the partner.
Try: Pause halfway and require a visible passing option before continuing.
Organisation
2 pitches. Teams use numbered A/B slots. Odd groups use a neutral who helps the team with the ball. Rotate slot assignments between rounds; everyone plays and each odd-pitch player takes a neutral turn.
Easier: Pause at each restart to show the available choice. Remove the closure cue and stop after each pass.
Next step: Close one half with a hand signal so partners must reposition.
Move on: Stop every ball, bring the numbered groups together and leave a clear space for walking or seated reflection.
20 × 25 m clear area with a 2 m perimeter buffer. 2 numbered pitches, 8 numbered player slots, 2 balls and 4 cones. A and B are teams; N is the supporting neutral. End lines are scoring targets. Focus: Use a teammate to create a route forward. Diagram shows starting positions, not fixed player locations. Three steps show decision game using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. See the options: Look for a carry, pass or safe return. 2. Choose a clear route: Choose the route that is clear now. 3. Keep the next option open: Move to help the next player with the ball.
Round-by-round player roles
Round
Assignments
1 · 180s
1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
2 · 180s
1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
3 · 180s
1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
4 · 180s
1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
Leave the balls still and walk comfortably within your own station. Recall one choice from the session, then ask: How did you help when you did not have the ball?
Give your friend another option. Both players touch the ball before reaching the far end. The passer moves to a visible supporting position after releasing it.
Run the activity
Leave all balls still; choose comfortable walking or seated rest.
Point to the movement you remember without a ball, then reflect: How did you help when you did not have the ball?
Share one observed example or say that you need another look; count the players and equipment before finishing.
Play
Leave all balls still; choose comfortable walking or seated rest.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Both players touch the ball before reaching the far end. The passer moves to a visible supporting position after releasing it.
If you see: The review names only the score and misses the choice that led to it.
Try: Ask for one specific example: Record possessions in which both teammates touch the ball and the passer becomes available again.
Easier: Allow a pointing gesture or one word instead of a spoken explanation.
Next step: Invite a player to explain what they would change if the same route closed next time.
Move on: Check every player and collect stationary equipment before leaving the area.
20 × 25 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Use a teammate to create a route forward. Diagram shows starting positions, not fixed player locations.