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Player arrivals and departures
Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.
Your practice
Offer a visible passing angle beside or behind the ball.
U9–U1060 min8 starting players24 × 30 mField practice
Bring 8 balls and 16 cones. Use ground play and line targets. Keep water available.
Look for progress
Offer a clear diagonal option when forward space closes.
Move again after the supporting pass.
Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.
Begin at walking pace in the numbered stations. A carrier faces a boundary while a partner walks to a place the carrier can see without turning fully around. Share the ball when needed; an observer watches the same decision and takes a ball turn on the next assigned round.
Move where the carrier can see you. The receiver becomes visible outside the blocked line.
Run the activity
A carrier faces a boundary while a partner walks to a place the carrier can see without turning fully around.
Pause on a raised hand and point to the space you chose.
Swap the ball on the round signal and notice this feature: The receiver becomes visible outside the blocked line.
Play
A carrier faces a boundary while a partner walks to a place the carrier can see without turning fully around.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The receiver becomes visible outside the blocked line.
If you see: The receiver calls for the ball without changing position.
Try: Freeze the carrier and have the receiver find the first clear view of the ball.
Organisation
2 separate stations. Roles: carrier, receiver, walking shadow / interceptor; extra players observe. Advance one slot each round. 4 turns cover every player. A first carrier turn can take up to 180s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Remove the blocked line and practise a single diagonal angle.
Next step: Carrier changes facing direction before the receiver moves.
Move on: Stop the balls and identify the start positions for support windows.
24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered stations, 8 numbered player slots, 2 balls and 8 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Offer a visible passing angle beside or behind the ball. Diagram shows starting positions, not fixed player locations. Three steps show triangle move using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Show passing angles: Use the available players to show angles. 2. Pass and relocate: Move after the pass to create a new angle. 3. Connect the next side: Use the next angle, then look up again.
C = carrier · R = receiver · W = walking shadow / interceptor · O = observer / next carrier. Times are activity seconds; briefing, rest and transition are separate.
One carrier stops facing the far end. The receiver begins behind a named blocked line and moves to a side window.
Move where the carrier can see you. The receiver becomes visible outside the blocked line.
Run the activity
Carrier holds the ball and looks for help.
Receiver walks sideways until the ground passing lane is clear.
Pass, stop and exchange the supporting angle.
Play
Carrier holds the ball and looks for help.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The receiver becomes visible outside the blocked line.
If you see: The receiver calls for the ball without changing position.
Try: Freeze the carrier and have the receiver find the first clear view of the ball.
Organisation
2 separate stations. Roles: carrier, receiver, walking shadow / interceptor; extra players observe. Advance one slot each round. 4 turns cover every player. A first carrier turn can take up to 180s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Remove the blocked line and practise a single diagonal angle.
Next step: Carrier changes facing direction before the receiver moves.
Move on: Stop in place, recall the receiver becomes visible outside the blocked line. and walk to water with the balls still.
24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered stations, 8 numbered player slots, 2 balls and 8 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Offer a visible passing angle beside or behind the ball. Diagram shows starting positions, not fixed player locations. Three steps show triangle move using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Show passing angles: Use the available players to show angles. 2. Pass and relocate: Move after the pass to create a new angle. 3. Connect the next side: Use the next angle, then look up again.
C = carrier · R = receiver · W = walking shadow / interceptor · O = observer / next carrier. Times are activity seconds; briefing, rest and transition are separate.
Offer water and rest. Leave balls still outside the walking route. Before restarting, show the next decision: The supporting pass changes the problem for the next receiver.
Move where the carrier can see you. Every player has a rest opportunity and understands the next start position.
Run the activity
Stop every ball and offer water or seated rest.
Check the surface, clear the next station and keep boundary buffers empty.
Name what to look for next: The supporting pass changes the problem for the next receiver.
Play
Stop every ball and offer water or seated rest.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Every player has a rest opportunity and understands the next start position.
If you see: Players begin moving balls while others cross the area.
Try: Keep every ball still until the area is clear and all players have heard the start signal.
Easier: Demonstrate only the first action, then begin slowly.
Next step: Invite a player to point out the next receiving or observation position.
Move on: Show the first decision in angle rescue before the restart signal.
24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Offer a visible passing angle beside or behind the ball. Diagram shows starting positions, not fixed player locations.
A walking shadow protects the forward route from a safe gap. A receiver offers a diagonal escape.
Move where the carrier can see you. The supporting pass changes the problem for the next receiver.
Run the activity
Carrier notices the forward route is closed.
Receiver shows beside or behind the ball and receives a short pass.
Former carrier walks into a new open angle for the return.
Play
Carrier notices the forward route is closed.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The supporting pass changes the problem for the next receiver.
If you see: The receiver stands directly behind the shadow.
Try: Move sideways until both ball and carrier are visible.
Organisation
2 separate stations. Roles: carrier, receiver, walking shadow / interceptor; extra players observe. Advance one slot each round. 4 turns cover every player. A first carrier turn can take up to 180s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Replace the shadow with a spoken closed-route cue.
Next step: Shadow indicates a different forward route after the first pass.
Move on: Stop the station balls, show the game target lines and explain this condition: Score only after a supporting pass helps a carrier reach the end zone.
24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered stations, 8 numbered player slots, 2 balls and 8 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Offer a visible passing angle beside or behind the ball. Diagram shows starting positions, not fixed player locations. Three steps show give go using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Offer a passing angle: Show a clear supporting angle. 2. Pass and move: Pass, then move outside the passing lane. 3. Receive the return: Meet the return with room for the next touch.
C = carrier · R = receiver · W = walking shadow / interceptor · O = observer / next carrier. Times are activity seconds; briefing, rest and transition are separate.
Score only after a supporting pass helps a carrier reach the end zone. Use the numbered teams and neutral roles for this pitch. Agree line targets inside the shown area. Restart with a gentle ground pass; opponents retreat at least two metres until the first touch.
Move where the carrier can see you. Record a supporting pass that gives the next carrier a clear route forward.
Run the activity
Before each round, explain the scoring condition: Score only after a supporting pass helps a carrier reach the end zone.
Play within the marked pitch using the current numbered roles; restart from the nearest boundary after the ball leaves.
At the next pause, give one observed example: Record a supporting pass that gives the next carrier a clear route forward.
Play
Before each round, explain the scoring condition: Score only after a supporting pass helps a carrier reach the end zone.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Record a supporting pass that gives the next carrier a clear route forward.
If you see: The receiver stands directly behind the shadow.
Try: Move sideways until both ball and carrier are visible.
Organisation
2 pitches. Teams use numbered A/B slots. Odd groups use a neutral who helps the team with the ball. Rotate slot assignments between rounds; everyone plays and each odd-pitch player takes a neutral turn.
Easier: Pause at each restart to show the available choice. Replace the shadow with a spoken closed-route cue.
Next step: Shadow indicates a different forward route after the first pass.
Move on: Stop every ball, bring the numbered groups together and leave a clear space for walking or seated reflection.
24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered pitches, 8 numbered player slots, 2 balls and 4 cones. A and B are teams; N is the supporting neutral. End lines are scoring targets. Focus: Offer a visible passing angle beside or behind the ball. Diagram shows starting positions, not fixed player locations. Three steps show decision game using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. See the options: Look for a carry, pass or safe return. 2. Choose a clear route: Choose the route that is clear now. 3. Keep the next option open: Move to help the next player with the ball.
Round-by-round player roles
Round
Assignments
1 · 180s
1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
2 · 180s
1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
3 · 180s
1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
4 · 180s
1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
Leave the balls still and walk comfortably within your own station. Recall one choice from the session, then ask: Where could you help when the forward route closed?
Move where the carrier can see you. Offer a clear diagonal option when forward space closes. Move again after the supporting pass.
Run the activity
Leave all balls still; choose comfortable walking or seated rest.
Point to the movement you remember without a ball, then reflect: Where could you help when the forward route closed?
Share one observed example or say that you need another look; count the players and equipment before finishing.
Play
Leave all balls still; choose comfortable walking or seated rest.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Offer a clear diagonal option when forward space closes. Move again after the supporting pass.
If you see: The review names only the score and misses the choice that led to it.
Try: Ask for one specific example: Record a supporting pass that gives the next carrier a clear route forward.
Easier: Allow a pointing gesture or one word instead of a spoken explanation.
Next step: Invite a player to explain what they would change if the same route closed next time.
Move on: Check every player and collect stationary equipment before leaving the area.
24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Offer a visible passing angle beside or behind the ball. Diagram shows starting positions, not fixed player locations.